international_conferences-peer_reviewed_articles.bib

@inproceedings{AliAbbood2017EA-LNCS,
  booktitle = {Biennial International Conference on Artificial Evolution (EA-2017)},
  editor = {\'E. Lutton and P. Legrand and P. Parrend and N. Monmarch\'e and M. Schoenauer},
  title = {Basic, Dual, Adaptive, and Directed Mutation Operators in the {Fly} Algorithm},
  author = {Zainab Ali Abbood and Franck P. Vidal},
  year = {2018},
  volume = {????},
  series = {Lecture Notes in Computer Science},
  pages = {???-???},
  publisher = {Springer, Heidelberg},
  isbn = {???},
  month = {???},
  doi = {????},
  address = {Paris, France},
  abstract = {Our work is based on a Cooperative Co-evolution Algorithm -- the Fly algorithm -- 
    in which individuals correspond to 3-D points. The Fly algorithm uses two levels of fitness 
    function: i) a local fitness computed to evaluate a given individual (usually during 
    the selection process) and ii) a global fitness to assess the performance of the population 
    as a whole. This global fitness is the metrics that is minimised (or maximised depending on 
    the problem) by the optimiser. Here the solution of the optimisation problem corresponds 
    to a set of individuals instead of a single individual (the best individual) as in 
    classical evolutionary algorithms.  The Fly algorithm heavily relies on mutation operators 
    and a new blood operator to insure diversity in the population. To lead to accurate results, 
    a large mutation variance is often initially used to avoid local minima (or maxima). It is 
    then progressively reduced to refine the results. Another approach is the use of adaptive 
    operators. However, very little research on adaptive operators in Fly algorithm has been 
    conducted. We address this deficiency and propose 4 different fully adaptive mutation 
    operators in the Fly algorithm: positrons, and the final solution of the algorithm 
    approximates the radioactivity concentration. The view and analysis four mutation operators, 
    which are Basic Mutation, Adaptive Mutation Variance, Dual Mutation, and Directed Mutation. 
    Due to the complex nature of the search space, ($kN$-dimensions, with $k$ the number of 
    genes per individuals and $N$ the number of individuals in the population), 
    we favour operators with a low maintenance cost in terms of computations. 
    Their impact on the algorithm efficiency is analysed and validated on positron emission
    tomography (PET) reconstruction.},
  keywords = {evolutionary algorithms, Parisian approach, reconstruction algorithms, positron emission tomography, mutation operator},
  pdf = {pdf/AliAbbood2017EA-LNCS.pdf}
}
@inproceedings{AliAbbood2017EA1,
  booktitle = {Biennial International Conference on Artificial Evolution (EA-2017)},
  editor = {\'E. Lutton and P. Legrand and P. Parrend and N. Monmarch\'e and M. Schoenauer},
  title = {Basic, Dual, Adaptive, and Directed Mutation Operators in the {Fly} Algorithm},
  author = {Zainab Ali Abbood and Franck P. Vidal},
  year = {2017},
  pages = {106-119},
  isbn = {978-2-9539267-7-4},
  month = oct,
  address = {Paris, France},
  annotation = {Oct~25--27, 2017},
  abstract = {Our work is based on a Cooperative Co-evolution Algorithm -- the Fly algorithm -- 
    in which individuals correspond to 3-D points. The Fly algorithm uses two levels of fitness 
    function: i) a local fitness computed to evaluate a given individual (usually during 
    the selection process) and ii) a global fitness to assess the performance of the population 
    as a whole. This global fitness is the metrics that is minimised (or maximised depending on 
    the problem) by the optimiser. Here the solution of the optimisation problem corresponds 
    to a set of individuals instead of a single individual (the best individual) as in 
    classical evolutionary algorithms.  The Fly algorithm heavily relies on mutation operators 
    and a new blood operator to insure diversity in the population. To lead to accurate results, 
    a large mutation variance is often initially used to avoid local minima (or maxima). It is 
    then progressively reduced to refine the results. Another approach is the use of adaptive 
    operators. However, very little research on adaptive operators in Fly algorithm has been 
    conducted. We address this deficiency and propose 4 different fully adaptive mutation 
    operators in the Fly algorithm: positrons, and the final solution of the algorithm 
    approximates the radioactivity concentration. The view and analysis four mutation operators, 
    which are Basic Mutation, Adaptive Mutation Variance, Dual Mutation, and Directed Mutation. 
    Due to the complex nature of the search space, ($kN$-dimensions, with $k$ the number of 
    genes per individuals and $N$ the number of individuals in the population), 
    we favour operators with a low maintenance cost in terms of computations. 
    Their impact on the algorithm efficiency is analysed and validated on positron emission
    tomography (PET) reconstruction.},
  keywords = {evolutionary algorithms, Parisian approach, reconstruction algorithms, positron emission tomography, mutation operator},
  pdf = {pdf/AliAbbood2017EA1.pdf}
}
@inproceedings{AliAbbood2017EA2,
  booktitle = {Biennial International Conference on Artificial Evolution (EA-2017)},
  editor = {\'E. Lutton and P. Legrand and P. Parrend and N. Monmarch\'e and M. Schoenauer},
  title = {Fly4Arts: Evolutionary Digital Art with the Fly Algorithm},
  author = {Zainab Ali Abbood and Franck P. Vidal},
  year = {2017},
  pages = {313},
  isbn = {978-2-9539267-7-4},
  month = oct,
  address = {Paris, France},
  annotation = {Oct~25--27, 2017},
  abstract = {The aim of this study is to generate artistic images, such as digital mosaics, as an optimisation
problem without the introduction of any a priori knowledge or constraint other than an input image. The usual
practice to produce digital mosaic images heavily relies on Centroidal Voronoi diagrams. We demonstrate here
that it can be modelled as an optimisation problem solved using a cooperative co-evolution strategy based on the
Parisian evolution approach, the Fly algorithm. An individual is called a fly. Its aim of the algorithm is to optimise
the position of innitely small 3-D points (the flies). The Fly algorithm has been initially used in real-time stereo
vision for robotics. It has also demonstrated promising results in image reconstruction for tomography. In this
new application, a much more complex representation has been studied. A fly is a tile. It has its own position,
size, colour, and rotation angle. Our method takes advantage of graphics processing units (GPUs) to generate
the images using the modern OpenGL Shading Language (GLSL) and Open Computing Language (OpenCL) to
compute the difference between the input image and simulated image. Different types of tiles are implemented,
some with transparency, to generate different visual effects, such as digital mosaic and spray paint. An online study
with 41 participants has been conducted to compare some of our results with those generated using an open-source
software for image manipulation. It demonstrates that our method leads to more visually appealing images.},
  keywords = {Digital mosaic, Evolutionary art, Fly algorithm, Parisian evolution, cooperative co-evolution},
  pdf = {pdf/AliAbbood2017EA2.pdf}
}
@inproceedings{Abbood2017EvoIASP,
  author = {Z. {Ali Abbood} and O. Amlal and F. P. Vidal},
  title = {Evolutionary Art Using the Fly Algorithm},
  booktitle = {Applications of Evolutionary Computation},
  year = 2017,
  series = {Lecture Notes in Computer Science},
  volume = 10199,
  pages = {455-470},
  month = apr,
  address = {Amsterdam, The Netherlands},
  annotation = {Apr~19--21, 2017},
  abstract = {This study is about Evolutionary art such as digital mosaics. 
    The most common techniques to generate a digital mosaic effect heavily 
    rely on Centroidal Voronoi diagrams. Our method generates artistic images 
    as an optimisation problem without the introduction of any a priori 
    knowledge or constraint other than the input image. We adapt 
    a cooperative co-evolution strategy based on the Parisian evolution 
    approach, the Fly algorithm, to produce artistic visual effects from 
    an input image (e.g. a photograph). The primary usage of the Fly algorithm 
    is in computer vision, especially stereo-vision in robotics. It has also 
    been used in image reconstruction for tomography. Until now the individuals 
    correspond to simplistic primitives: Infinitely small 3-D points. In this 
    paper, the individuals have a much more complex representation and 
    represent tiles in a mosaic. They have their own position, size, colour, 
    and rotation angle. We take advantage of graphics processing units (GPUs) 
    to generate the images using the modern OpenGL Shading Language. Different 
    types of tiles are implemented, some with transparency, to generate 
    different visual effects, such as digital mosaic and spray paint. A user 
    study has been conducted to evaluate some of our results. We also compare 
    results with those obtained with GIMP, an open-source software for image 
    manipulation.},
  doi = {10.1007/978-3-319-55849-3_30},
  publisher = {Springer, Heidelberg},
  keywords = {Digital mosaic, Evolutionary art, Fly algorithm, 
    Parisian evolution, Cooperative co-evolution},
  pdf = {pdf/Abbood2017EvoIASP.pdf},
}
@inproceedings{RIVIC-EG2013,
  author = {N. W. John and M. Jones and R. Martin and 
    F. P. Vidal and R. Zwiggelaar},
  title = {The Research Institute of Visual Computing, {RIVIC}},
  booktitle = {Eurographics 2013 Lab Presentation},
  year = 2013,
  month = may,
  editor = {J. C. Torres and A. L\'ecuyer},
  address = {Girona, Spain},
  annotation = {May~6--10, 2013},
  abstract = {Visual computing represents one of the most challenging and 
    inspiring arenas in computer science. Today, fifty percent of content on 
    the internet is in the form of visual data and information, and more than 
    fifty percent of the neurons in the human brain are used in visual 
    perception and reasoning. RIVIC is the collaborative amalgamation of 
    research programmes between the computer science departments in 
    Aberystwyth, Bangor, Cardiff and Swansea universities. Its aim is 
    to promote research in visual computing, e.g.~visualisation, computer 
    vision and image/video processing, computer graphics and 
    virtual environments.},
  doi = {10.2312/conf/EG2013/lab/L08},  
  ISSN = {1017-4656},
  publisher = {Eurographics Association},
  pdf = {pdf/RIVIC-EG2013.pdf}
}
@inproceedings{Vidal2013MIBISOC-A,
  author = {F. P. Vidal and Y. L. Pavia and {J.-M.} Rocchisani and J. Louchet and 
    \'E. Lutton},
  title = {Artificial Evolution Strategy for PET Reconstruction},
  booktitle = {International Conference on Medical Imaging Using Bio-Inspired and 
    Soft Computing (MIBISOC2013)},
  year = 2013,
  month = may,
  address = {Brussels, Belgium},
  annotation = {May~15--17, 2013},
  pages = {39-46},
  abstract = {This paper shows new resutls of our artificial evolution algorithm 
    for Positron Emission Tomography (PET) reconstruction. This imaging technique 
    produces datasets corresponding to the concentration of positron emitters 
    within the patient. Fully three-dimensional (3D) tomographic reconstruction 
    requires high computing power and leads to many challenges. Our aim is 
    to produce high quality datasets in a time that is clinically acceptable. 
    Our method is based on a co-evolution strategy called the ``Fly algorithm''. 
    Each fly represents a point in space and mimics a positron emitter. Each fly 
    position is progressively optimised using evolutionary computing to closely 
    match the data measured by the imaging system. The performance of 
    each fly is assessed based on its positive or negative contribution to 
    the performance of the whole population. The final population of flies 
    approximates the radioactivity concentration. This approach has shown 
    promising results on numerical phantom models. The size of objects and 
    their relative concentrations can be calculated in two-dimensional (2D) 
    space. In (3D), complex shapes can be reconstructed. In this paper, 
    we demonstrate the ability of the algorithm to fidely reconstruct more 
    anatomically realistic volumes.},
  keywords = {Evolutionary computation, inverse problems,  adaptive algorithm, Nuclear medicine, Positron emission tomography, Reconstruction algorithms},
  pdf = {pdf/Vidal2013MIBISOC-A.pdf}
}
@inproceedings{Vidal2013MIBISOC-B,
  author = {\textbf{F. P. Vidal} and {P.-F.} Villard and \'E. Lutton},
  title = {Automatic tuning of respiratory model for patient-based simulation},
  booktitle = {International Conference on Medical Imaging Using Bio-Inspired and 
    Soft Computing (MIBISOC2013)},
  year = 2013,
  month = may,
  address = {Brussels, Belgium},
  annotation = {May~15--17, 2013},
  pages = {225-231},
  abstract = {This paper is an overview of a method recently published
    in a biomedical journal (IEEE Transactions on Biomedical
    Engineering, http://tbme.embs.org). The method is based 
    on an optimisation technique
    called ``evolutionary strategy'' and it has been designed to
    estimate the parameters of a complex 15-D respiration model.
    This model is adaptable to account for patient's specificities.
    The aim of the optimisation algorithm is to finely tune the
    model so that it accurately fits real patient datasets. The final
    results can then be embedded, for example, in high fidelity
    simulations of the human physiology. Our algorithm is fully
    automatic and adaptive. A compound fitness function has been
    designed to take into account for various quantities that have
    to be minimised (here topological errors of the liver and the
    diaphragm geometries). The performance our implementation is
    compared with two traditional methods (downhill simplex and
    conjugate gradient descent), a random search and a basic real-valued
    genetic algorithm. It shows that our evolutionary scheme
    provides results that are significantly more stable and accurate
    than the other tested methods. The approach is relatively generic
    and can be easily adapted to other complex parametrisation
    problems when ground truth data is available.},
  keywords = {Evolutionary computation, inverse problems, medical simulation, adaptive algorithm},
  pdf = {pdf/Vidal2013MIBISOC-B.pdf}
}
@inproceedings{Villard2012MMVR,
  author = {{P.-F.} Villard and F. P. Vidal and F. Bello and N. W. John},
  title = {A Method to Compute Respiration Parameters for Patient-based Simulators},
  booktitle = {Proceeding of Medicine Meets Virtual Reality 19 - NextMed (MMVR19)},
  year = 2012,
  series = {Studies in Health Technology and Informatics},
  volume = 173,
  pages = {529-533},
  month = feb,
  address = {Newport Beach, California},
  annotation = {Feb~9--11, 2012},
  note = {Winner of the best poster award},
  abstract = {We propose a method to automatically tune a patient-based virtual environment training
	simulator for abdominal needle insertion. The key attributes to be customized in our framework are
	the elasticity of soft-tissues and the respiratory model parameters. The estimation is based on two
	3D Computed Tomography (CT) scans of the same patient at two different time steps. Results are
	presented on five patients and show that our new method leads to better results than our previous
	studies with manually tuned parameters.},
  pmid = {22357051},
  publisher = {IOS Press},
  pdf = {pdf/Villard2012MMVR.pdf}
}
@inproceedings{Vidal2010PPSN,
  author = {F. P. Vidal and \'E. Lutton and J. Louchet and {J.-M.} Rocchisani},
  title = {Threshold selection, mitosis and dual mutation in cooperative coevolution:
	application to medical {3D} tomography},
  booktitle = {International Conference on Parallel Problem Solving From Nature
	(PPSN'10)},
  year = 2010,
  series = {Lecture Notes in Computer Science},
  volume = 6238,
  pages = {414-423},
  month = sep,
  address = {Krakow, Poland},
  annotation = {Sept~11--15, 2010},
  abstract = {We present and analyse the behaviour of specialised operators
	designed for cooperative coevolution strategy in the framework of
	3D tomographic PET reconstruction. The basis is a simple cooperative
	co-evolution scheme (the ``fly algorithm''), which embeds the searched
	solution in the whole population, letting each individual be only a part
	of the solution. An individual, or fly, is a 3D point that emits positrons.
	Using a cooperative co-evolution scheme to optimize the position of
	positrons, the population of flies evolves so that the data estimated from
	flies matches measured data. The final population approximates the radioactivity
	concentration. In this paper, three operators are proposed,
	threshold selection, mitosis and dual mutation, and their impact on the
	algorithm efficiency is experimentally analysed on a controlled test-case.
	Their extension to other cooperative co-evolution schemes is discussed.},
  doi = {10.1007/978-3-642-15844-5_42},
  publisher = {Springer, Heidelberg},
  pdf = {pdf/Vidal2010PPSN.pdf}
}
@inproceedings{Vidal2010EGPoster,
  author = {F. P. Vidal and M. Garnier and N. Freud and J. M. L\'etang and N. W. John},
  title = {Accelerated Deterministic Simulation of X-ray Attenuation Using Graphics Hardware},
  booktitle = {Eurographics 2010 - Poster},
  year = 2010,
  pages = {Poster 5011},
  month = may,
  address = {Norrk"{o}ping, Sweden},
  annotation = {May~3--7, 2010},
  abstract = {In this paper, we propose a deterministic simulation of X-ray transmission imaging on graphics hardware. Only
	the directly transmitted photons are simulated, using the Beer-Lambert law. Our previous attempt to simulate Xray
	attenuation from polygon meshes utilising the GPU showed significant increase of performance, with respect
	to a validated software implementation, without loss of accuracy. However, the simulations were restricted to
	monochromatic X-rays and finite point sources. We present here an extension to our method to perform physically
	more realistic simulations by taking into account polychromatic X-rays and focal spots causing blur.},
  keywords = {Three-Dimensional Graphics and Realism; Raytracing; Physical Sciences and Engineering; Physics},
  publisher = {Eurographics Association},
  pdf = {pdf/Vidal2010EGPoster.pdf}
}
@inproceedings{Vidal2010EvoIASP,
  author = {F. P. Vidal and J. Louchet and {J.-M.} Rocchisani and \'E. Lutton},
  title = {New genetic operators in the {Fly} algorithm: application to medical
	{PET} image reconstruction},
  booktitle = {Applications of Evolutionary Computation},
  year = 2010,
  series = {Lecture Notes in Computer Science},
  volume = 6024,
  pages = {292-301},
  month = apr,
  address = {Istanbul, Turkey},
  annotation = {Apr~7--9, 2010},
  note = {Nominated for best paper award},
  abstract = {This paper presents an evolutionary approach for image reconstruction
	in positron emission tomography (PET). Our reconstruction
	method is based on a cooperative coevolution strategy (also called
	Parisian evolution): the ``fly algorithm''. Each fly is a 3D point that
	mimics a positron emitter. The flies' position is progressively optimised
	using evolutionary computing to closely match the data measured by
	the imaging system. The performance of each fly is assessed using a
	``marginal evaluation'' based on the positive or negative contribution of
	this fly to the performance of the population. Using this property, we
	propose a ``thresholded-selection'' method to replace the classical tournament
	method. A mitosis operator is also proposed. It is triggered to
	automatically increase the population size when the number of flies with
	negative fitness becomes too low.},
  doi = {10.1007/978-3-642-12239-2_30},
  publisher = {Springer, Heidelberg},
  pdf = {pdf/Vidal2010EvoIASP.pdf}
}
@inproceedings{Vidal2009EA,
  author = {F. P. Vidal and D. {Lazaro-Ponthus} and S. Legoupil and 
	J. Louchet and \'E. Lutton and {J.-M.} Rocchisani},
  title = {Artificial Evolution for {3D} {PET} Reconstruction},
  booktitle = {Proceedings of the 9th international conference on Artificial Evolution (EA'09)},
  year = 2009,
  series = {Lecture Notes in Computer Science},
  volume = 5975,
  pages = {37-48},
  month = oct,
  address = {Strasbourg, France},
  annotation = {OCt~26--28, 2009},
  abstract = {This paper presents a method to take advantage of artificial
	evolution in positron emission tomography reconstruction. This imaging
	technique produces datasets that correspond to the concentration of
	positron emitters through the patient. Fully 3D tomographic reconstruction
	requires high computing power and leads to many challenges. Our
	aim is to reduce the computing cost and produce datasets while retaining
	the required quality. Our method is based on a coevolution strategy (also
	called Parisian evolution) named ``Fly algorithm''. Each fly represents a
	point of the space and acts as a positron emitter. The final population of
	flies corresponds to the reconstructed data. Using ``marginal evaluation'',
	the fly's fitness is the positive or negative contribution of this fly to the
	performance of the population. This is also used to skip the relatively
	costly step of selection and simplify the evolutionary algorithm.},
  doi = {10.1007/978-3-642-14156-0_4},
  publisher = {Springer, Heidelberg},
  pdf = {pdf/Vidal2009EA.pdf}
}
@inproceedings{Bello2009EGMedPrize,
  author = {F. Bello and A. Bulpitt and D. A. Gould and R. Holbrey and C. Hunt and
	N. W. John and S. Johnson and R. Phillips and A. Sinha and F. P. Vidal and 
	{P.-F.} Villard and H. Woolnough},
  title = {{ImaGiNe-S}: Imaging Guided Needle Simulation},
  booktitle = {Eurographics 2009 - Medical Prize},
  year = 2009,
  pages = {5-8},
  month = mar,
  address = {Munich, Germany},
  annotation = {Mar~30--Apr~3, 2009},
  note = {Second prize and winner of \texteuro 300},
  abstract = {We present an integrated system for training visceral needle puncture
	procedures. Our aim is to provide a cost effective and validated
	training tool that uses actual patient data to enable interventional
	radiology trainees to learn how to carry out image-guided needle
	puncture. The input data required is a computed tomography scan of
	the patient that is used to create the patient specific models. Force
	measurements have been made on real tissue and the resulting data
	is incorporated into the simulator. Respiration and soft tissue deformations
	are also carried out to further improve the fidelity of the simulator.},
  keywords = {Physically based modelling, Virtual reality},
  doi = {10.2312/egm.20091024},
  publisher = {Eurographics Association},
  pdf = {pdf/Imagines.pdf}
}
@inproceedings{Vidal2009MMVR,
  author = {F. P. Vidal and {P.-F.} Villard and R. Holbrey and N. W. John and 
	F. Bello and A. Bulpitt and D. A. Gould},
  title = {Developing An Immersive Ultrasound Guided Needle Puncture Simulator},
  booktitle = {Proceeding of Medicine Meets Virtual Reality 17 (MMVR17)},
  year = 2009,
  series = {Studies in Health Technology and Informatics},
  volume = 142,
  pages = {398-400},
  month = jan,
  address = {Long Beach, California},
  annotation = {Jan~19--22, 2012},
  abstract = {We present an integrated system for training ultrasound guided 
	needle puncture. Our aim is to provide a cost effective and validated 
	training tool that uses actual patient data to enable interventional 
	radiology trainees to learn how to carry out image-guided needle 
	puncture. The input data required is a computed tomography scan of 
	the patient that is used to create the patient specific models. Force 
	measurements have been made on real tissue and the resulting data is 
	incorporated into the simulator. Respiration and soft tissue 
	deformations are also carried out to further improve the fidelity of 
	the simulator.},
  keywords = {image guided needle puncture training, interventional radiology
	training, needle puncture},
  pmid = {19377193},
  publisher = {IOS Press},
  pdf = {pdf/Vidal2009MMVR.pdf}
}
@inproceedings{apCynydd2009MMVR,
  author = {L. {ap Cynydd} and N. W. John and F. P. Vidal and D. A. Gould and 
	E. Joekes and P. Littler},
  title = {Cost Effective Ultrasound Imaging Training Mentor for use in Developing Countries},
  booktitle = {Proceeding of Medicine Meets Virtual Reality 17 (MMVR17)},
  year = 2009,
  series = {Studies in Health Technology and Informatics},
  volume = 142,
  pages = {49-54},
  month = jan,
  address = {Long Beach, California},
  annotation = {Jan~19--22, 2012},
  abstract = {This paper reports on a low cost system for training ultrasound imaging
	techniques. The need for such training is particularly acute in developing
	countries where typically ultrasound scanners remain idle due to
	the lack of experienced sonographers. The system described below
	is aimed at a PC platform but uses interface components from the
	Nintendo Wii games console. The training software is being designed
	to support a variety of patient case studies, and also supports remote
	tutoring over the internet.},
  keywords = {Ultrasound Training, medical virtual environment, hci},
  pmid = {19377112},
  publisher = {IOS Press},
  pdf = {pdf/John2009MMVR.pdf}
}
@inproceedings{John2008MMVR,
  author = {N. W. John and V. Luboz and F. Bello and C. Hughes and F. P. Vidal and 
	I. S. Lim and T. V. How and J. Zhai and S. Johnson and N. Chalmers and 
	K. Brodlie and A. Bulpit and Y. Song and D. O. Kessel and R. Phillips and 
	J. W. Ward and S. Pisharody and Y. Zhang and C. M. Crawshaw and D. A. Gould},
  title = {Physics-based virtual environment for training core skills in vascular 
	interventional radiological procedures},
  booktitle = {Proceeding of Medicine Meets Virtual Reality 16 (MMVR16)},
  year = 2008,
  series = {Studies in Health Technology and Informatics},
  volume = 132,
  pages = {195-197},
  month = jan,
  address = {Long Beach, California},
  annotation = {Jan~29--Feb~1, 2008},
  abstract = {Recent years have seen a significant increase in the use of Interventional
	Radiology (IR) as an alternative to open surgery. A large number
	of IR procedures commences with needle puncture of a vessel to insert
	guidewires and catheters: these clinical skills are acquired by all
	radiologists during training on patients, associated with some discomfort
	and occasionally, complications. While some visual skills can be
	acquired using models such as the ones used in surgery, these have
	limitations for IR which relies heavily on a sense of touch. Both
	patients and trainees would benefit from a virtual environment (VE)
	conveying touch sensation to realistically mimic procedures. The
	authors are developing a high fidelity VE providing a validated alternative
	to the traditional apprenticeship model used for teaching the core
	skills. The current version of the CRaIVE simulator combines home
	made software, haptic devices and commercial equipments.},
  keywords = {Virtual environment, patient specific model, interventional radiology},
  pmid = {18391285},
  publisher = {IOS Press}
}
@inproceedings{Vidal2007MMVR,
  author = {F. P. Vidal and N. W. John and R.M. Guillemot},
  title = {Interactive Physically-based {X-ray} simulation: {CPU} or {GPU}?},
  booktitle = {Proceeding of Medicine Meets Virtual Reality 15 (MMVR15)},
  year = 2007,
  series = {Studies in Health Technology and Informatics},
  volume = 125,
  pages = {479-481},
  month = feb,
  address = {Long Beach, California},
  annotation = {Feb~6--9, 2007},
  abstract = {Interventional Radiology (IR) procedures are minimally invasive, targeted
	treatments performed using imaging for guidance. Needle puncture
	using ultrasound, x-ray, or computed tomography (CT) images is a
	core task in the radiology curriculum, and we are currently devel-
	oping a training simulator for this. One requirement is to include
	support for physically-based simulation of x-ray images from CT data
	sets. In this paper, we demonstrate how to exploit the capability
	of today's graphics cards to efficiently achieve this on the Graphics
	Processing Unit (GPU) and compare performance with an efficient software
	only implementation using the Central Processing Unit (CPU).},
  keywords = {X-ray simulation, GPU-based volume rendering, Interventional radiology},
  pmid = {17377331},
  publisher = {IOS Press}
}
@inproceedings{Vidal2005CARS,
  author = {F. P. Vidal and N. Chalmers and D. A. Gould and A. E. Healey and N. W. John},
  title = {Developing a needle guidance virtual environment with patient specific data and force feedback},
  booktitle = {Proceeding of the 19th International Congress of Computer Assisted Radiology and Surgery (CARS'05)},
  year = 2005,
  series = {International Congress Series},
  volume = 1281,
  pages = {418-423},
  month = jun,
  address = {Berlin, Germany},
  annotation = {Jun~22--25, 2005},
  abstract = {We present a simulator for guided needle puncture procedures. Our
	aim is to provide an effective training tool for students in interventional
	radiology (IR) using actual patient data and force feedback within
	an immersive virtual environment (VE). Training of the visual and
	motor skills required in IR is an apprenticeship which still consists
	of close supervision using the model: (i) see one, (ii) do one, and
	(iii) teach one. Training in patients not only has discomfort associated
	with it, but provides limited access to training scenarios, and makes
	it difficult to train in a time efficient manner. Currently, the
	majority of commercial products implementing a medical VE still focus
	on laparoscopy where eye-hand coordination and sensation are key
	issues. IR procedures, however, are far more reliant on the sense
	of touch. Needle guidance using ultrasound or computed tomography
	(CT) images is also widely used. Both of these are areas that have
	not been fully addressed by other medical VEs. This paper provides
	details of how we are developing an effective needle guidance simulator.
	The project is a multi-disciplinary collaboration involving practising
	interventional radiologists and computer scientists.},
  keywords = {Interventional radiology; Virtual environments; Needle puncture; Haptics},
  doi = {10.1016/j.ics.2005.03.200},
  publisher = {Elsevier},
  pdf = {pdf/Vidal2005CARS.pdf}
}
@inproceedings{Vidal2004EGSTAR,
  author = {F. P. Vidal and F. Bello and K. Brodlie and N. W. John and 
    D. Gould and R. Phillips and N. Avis},
  title = {Principles and Applications of Medical Virtual Environments},
  booktitle = {State-of-the-art Proceedings of Eurographics 2004},
  year = 2004,
  pages = {1-35},
  month = aug,
  address = {Grenoble, France},
  annotation = {Aug~30--Sept~3, 2004},
  abstract = {The medical domain offers many excellent opportunities for the application
	of computer graphics, visualization, and virtual environments, offering
	the potential to help improve healthcare and bring benefits to patients.
	This report provides a comprehensive overview of the state-of-the-art
	in this exciting field. It has been written from the perspective
	of both computer scientists and practicing clinicians and documents
	past and current successes together with the challenges that lie
	ahead. The report begins with a description of the commonly used
	imaging modalities and then details the software algorithms and hardware
	that allows visualization of and interaction with this data. Example
	applications from research projects and commercially available products
	are listed, including educational tools; diagnostic aids; virtual
	endoscopy; planning aids; guidance aids; skills training; computer
	augmented reality; and robotics. The final section of the report
	summarises the current issues and looks ahead to future developments.},
  keywords = {Augmented and virtual realities, Computer Graphics, Health, Physically based modelling, Medical Sciences, Simulation, Virtual device interfaces},
  editor = {Christophe Schlick and Werner Purgathofer},
  issn = {1017-4656},
  doi = {10.2312/egst.20041024},
  publisher = {Eurographics Association},
  pdf = {pdf/Vidal2004EGSTAR.pdf}
}

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